if (loading > 0) { loading--; if (loading == 0) image_index = 0; else if ((loading % 2) == 0) image_index++; } draw_self(); if (bufferstate == 1) draw_sprite(spr_queen_buffering, obj_queen_buffercontroller.bufferbar % 8, x, y); if (loading <= 0 && image_blend != c_white) image_blend = merge_color(#31D989, c_white, timer / 10);