timer = 0; targetTime = 15; flip = (x > obj_growtangle.x) ? -1 : 1; image_xscale = flip; image_speed = 0; image_index = 3; targetx = 0; targety = 0; loading = 9; parentwindow = -4; bufferstate = 0; smashed = 0; shootcon = 0; shootmode = 0; shoottimer = 0; damage = -1; target = -1; xx = x; yy = y; m = 2; shottype = 0; firsttime = 0; init = 0; image_blend = #31D989;