timer = 0 targetTime = 15 flip = (x > obj_growtangle.x ? -1 : 1) image_xscale = flip image_speed = 0 image_index = 3 targetx = 0 targety = 0 loading = 9 parentwindow = -4 bufferstate = 0 smashed = 0 shootcon = 0 shootmode = 0 shoottimer = 0 damage = -1 target = -1 xx = x yy = y m = 2 shottype = 0 firsttime = 0 init = 0 image_blend = 0x89D931