scr_bullet_init(); timer = 10; destroyonhit = false; image_speed = 0; impact = 0; direction = point_direction(obj_growtangle.x, obj_growtangle.y, x, y); bufferstate = 0; loading = 9; parentwindow = -4; image_index = 2; flip = (x < obj_growtangle.x) ? -1 : 1; hitstun = 0; broken = 0;