con = 0; yy = __view_get(e__VW.YView, 0); xx = __view_get(e__VW.XView, 0); timer = 0; collided = 0; mypower = 10; bonk = 0; if (instance_exists(obj_queenshield_enemy)) depth = obj_queenshield_enemy.depth - 1; enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }