if (other.collided == 0) { slash = instance_create(other.x, other.y, obj_slashEffect) slash.image_angle = image_angle + 45 slash.depth = other.depth - 1 slash.image_xscale = 1 slash.image_yscale = 1 obj_queen_enemy.wirescut++ other.stopmoving = 1 other.sprite_index = spr_berdly_plug_target_burst other.image_index = 0 other.image_speed = 0.5 if (obj_queen_enemy.phase == 1) obj_queen_throw_controller.bardlymercy += 12.5 if (obj_queen_enemy.phase == 2) obj_queen_throw_controller.bardlymercy += 8.333333333333334 if (obj_queen_enemy.phase == 3) obj_queen_throw_controller.bardlymercy += 6.25 if (obj_queen_enemy.phase == 4) obj_queen_throw_controller.bardlymercy += 5 if (other.good == 1) { global.msg[0] = stringsetloc("* The wire was cut!/%", "obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_23_0") snd_play(snd_coin) with (other) { if (offing == 1) con = 1 else con = 5 } } else { snd_play(snd_noise) with (other) con = 7 global.msg[0] = stringsetloc("* The wire was cut!/%", "obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_42_0") hspeed = -12 vspeed = -4 gravity = 0.5 con = 2 } scr_battletext_default() other.collided = 1 collided = 1 }