scr_bullet_init(); destroyonhit = 1; timer = 0; image_xscale = 0; image_yscale = 1; active = 1; if (instance_exists(obj_queen_enemy)) damage = global.monsterat[obj_queen_enemy.myself] * 5; if (instance_exists(obj_queen_bulletcontroller)) target = obj_queen_bulletcontroller.target; grazepoints = 4;