if (scr_debug()) { if (instance_exists(obj_queenshield_enemy)) { shieldhp = 0; with (obj_queenshield_enemy) { shieldhurt = 2; shieldhurttimer = 0; } with (obj_queen_battlesolid_wine) instance_destroy(); if (shieldhp <= 5) { shieldhp = 0; shieldbrokecon = 1; sprite_index = spr_queen_drunk; } } else { bardlymercy = 100; global.monsterhp[myself] -= 100; } }