scr_enemy_object_init(); if (scr_sideb_get_phase() < 2 && !instance_exists(obj_berdlyplug_enemy)) instance_create(x + 42, y - 84, obj_berdlyplug_enemy); with (obj_berdlyplug_enemy) depth = obj_queen_enemy.depth + 1; talkmax = 90; image_speed = 0.16666666666666666; depth = obj_battlecontroller.depth - 1; idlesprite = spr_queen_chair_1_old; hurtsprite = spr_queen_chair_1_old; sparedsprite = spr_queen_chair_1_old; lastsearch = 0; difficulty = 0; difficultydebug = 0; attackdebug = -1; bufferattack = false; whiteAcid = true; shieldjustbroke = 0; jp = 0; if (global.lang == "ja") jp = 1; turn = 0; phaseturn = 0; phase = 1; finalphaseturns = 0; usefinalattack = 0; haveusedfinalattack = 0; attackdone = 0; wirescut = 0; bardlymercy = 0; shieldhp = 0; shieldmaxhp = 0; shieldacthp = 0; shieldactmaxhp = 0; throwX = 0; targetmercy = 25; aimact = 0; intro = 0; endcon = 0; endtimer = 0; defeat_cutscene_version = 0; siner2 = 0; shieldbrokecon = 0; hurtcon = 0; wineglasscon = 0; drink = 0; shield_damage_buffer = 0; beatwine2nodamage = 0; usewineattack = 0; ultimateattackused = 0; shieldsize = 7; balloonorder = 0; ballooncon = 0; balloonend = 1; talkedcon = 0; ralseitalks = 0; susietalks = 0; susieinterrupts = 0; init = 1; drunk = 0; drunkcount = 0; shieldjustwentup = 0; shieldjustwentdown = 0; finalattackdialoguecon = 0; krisflattercount = 0; susieflattercount = 0; ralseiflattercount = 0; groupflattercount = 0; waitnextactsusie = 0; waitnextactralsei = 0; changesimulorder = 0; wintimer = 0; extracon = 0; extratimer = 0; krismaxhp = global.maxhp[1]; susiemaxhp = global.maxhp[2]; ralseimaxhp = global.maxhp[3];