image_blend = c_lime; image_alpha = 1.2; image_xscale = 0.16; image_yscale = 0.16; sprite_index = spr_sneo_bigcircle; depth = obj_queen_enemy.depth - 1; timer = 0; offset = 0; path = path_add(); path_set_kind(path, 1); path_set_closed(path, false); path_add_point(path, x, y, 100); path_add_point(path, x + lengthdir_x(63, 70), y + lengthdir_y(63, 70), 100); path_add_point(path, obj_queen_enemy.x + 72, obj_queen_enemy.y + 75, 100); path_start(path, 4, path_action_stop, true);