if (bufferstate == 0 && scr_queen_buffercheck()) { image_blend = c_gray; bufferstate = 1; originalspeed = speed; speed = 0; destroyonhit = 0; } else if (bufferstate == 1 && !scr_queen_buffercheck()) { image_blend = c_white; speed = originalspeed; bufferstate = 0; sprite_index = spr_queen_jpegbullet; destroyonhit = 1; } timer++; if (fadeaway == 1 && timer >= 60) { image_alpha -= 0.1; if (image_alpha < 0) instance_destroy(); } if (slowdown == 1) { if (speed > 3) speed -= 0.35; } if (rotate == 1) image_angle += 5;