scr_bullet_init(); destroyonhit = 1; bufferstate = 0; originalspeed = speed; image_xscale = 0.5; image_yscale = 0.5; afterimage = 0; fadeaway = 0; slowdown = 0; timer = 0; if (instance_exists(obj_queen_enemy)) damage = global.monsterat[obj_queen_enemy.myself] * 5; if (instance_exists(obj_queen_bulletcontroller)) target = obj_queen_bulletcontroller.target; grazepoints = 3; rotate = 0;