alpha2 = 1; nofill = 0; fill_yscale = 1; fill_yscale_gradual = 1; depth = obj_queen_enemy.depth - 1; image_speed = 0; image_xscale = 0.4; image_yscale = 0.6; wine_bottom_xscale = 0.4; wine_bottom_yscale = 0.6; wine_bottom_yoffset = 0;