if (image_angle > 90 && image_angle < 270) image_angle -= 180; if (bufferstate == 0 && scr_queen_buffercheck()) { image_blend = c_gray; bufferstate = 1; originalspeed = speed; speed = 0; image_speed = 0; } else if (bufferstate == 1 && !scr_queen_buffercheck()) { image_blend = c_white; speed = originalspeed; bufferstate = 0; sprite_index = spr_queen_jpegbullet; image_speed = 1; if (active == 0) { scr_bullet_heal(damage); instance_destroy(); } } timer++; if (fadeaway == 1 && timer >= 90) { image_alpha -= 0.1; if (image_alpha < 0) instance_destroy(); } if (slowdown == 1) { if (speed > 2) speed -= 0.2; }