if (global.interact == 0 && (global.facing == 1 || global.facing == 3)) { movedir = global.facing; ix = 0; iy = 0; confirm = 1; if (movedir == 1) { ix = x + wd; iy = y + 2; } if (movedir == 3) { ix = (x - wd) + 5; iy = y + 2; } snd_play(snd_noise); snd_play(snd_acquire_lancer); if (confirm == 1) { global.interact = 1; movecourse = 1; movetimer = 0; } }