if (state == 3) { scr_enemyhurt_tired_after_damage(0.5); scr_enemy_drawhurt_generic(); } var imageSpeed = animspeed; scr_enemy_drawidle_generic(imageSpeed); if (cloning) { cloneTimer = clamp(cloneTimer + 0.25, 0, 1); draw_sprite_ext_flash(thissprite, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, cloneTimer); } if (!cloning && cloneTimer > 0) { cloneTimer = clamp(cloneTimer - 0.25, 0, 1); draw_sprite_ext_flash(thissprite, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, cloneTimer); } if (becomeflash == 0) flash = 0; becomeflash = 0; if (actcon == 20.5 && blockTimer == true) { b = alarm[4] * 3.56; draw_rectangle_color(camerax() + 200, cameray() + 290, camerax() + 200 + b, cameray() + 300, c_aqua, c_aqua, c_aqua, c_aqua, 0); draw_sprite_ext(spr_poppup_hourglass, 1, camerax() + 200, cameray() + 295, 2, 2, 0, c_white, image_alpha); }