global.monsterx[myself] = x + (sprite_width / 2); global.monstery[myself] = y + (sprite_height / 2); scr_monstersetup(); mspipis = round(random(100)); if (mspipis == 1) { idlesprite = spr_pipis_egg_ribbon; hurtsprite = spr_pipis_egg_ribbon; sparedsprite = spr_pipis_egg_ribbon; global.monstername[myself] = stringsetloc("Ms. Pipis", "obj_pipis_enemy_slash_Other_22_gml_21_0"); }