scr_bullet_init(); hp = 3; con = 0; timer = 0; type = 0; shake = 0; parent = -1; image_speed = 0; image_xscale = 2; image_yscale = 2; image_angle = random(360); target = 0; damage = 1; directhit = 0; element = 6; bluesiner = 0; image_blend2 = merge_color(#00A2E8, c_aqua, 0.25 + (sin(bluesiner / 3) * 0.25)); hitstun = 0; hitstunenabled = 0; bouncespeed = -5 - random(3); drawlabel = 0; grazepoints = 2;