shake = 8; hp -= 3; if (image_index < 3) image_index += 1; snd_play(snd_damage); fx = instance_create(x, y, obj_pipis_destroy_fx); fx.image_xscale = 1.5; fx.image_yscale = 1.5; repeat (3) { fx = instance_create(x, y, obj_pipis_egg_bullet_piece); fx.image_xscale = 2; fx.image_yscale = 2; } instance_destroy(); if (obj_spamton_neo_enemy.difficulty == 1) scr_tensionheal(3); else scr_tensionheal(1.5);