con = 0; timer = 0; con2 = 0; timer2 = 0; timer3 = 0; variant = 2; eggcount = 20; savex = 0; firstshot = 1; siner = irandom(100); timervariance = 30; pipiscount = 0; speedvar = 2; movecon = 0; movetimer = 0; image_angle = -170; image_xscale = 2; angle_final = -170; damage = 0; target = 0; sprite_index = spr_sneo_arml_egg; maxpipis = 10;