drawx = (__view_get(e__VW.XView, 0) * -0.125) + xstart; if (room == room_dw_mansion_acid_tunnel_exit) drawy = (__view_get(e__VW.YView, 0) * -0.125) + ystart; scr_draw_sprite_tiled_area(spr_mansion_ferris_wheel_bg, 0, drawx + x_offset, drawy + y_offset, drawx + x_offset, drawy, room_width, drawy + y_offset + view_hport[0], 1, 1, c_white, 1); enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }