depth = 1000100; drawx = 0; drawy = 0; x_offset = 0; y_offset = 0; if (room == room_dw_mansion_acid_tunnel_exit) y_offset = 100; if (room == room_dw_mansion_east_4f_b) y_offset = -100; if (room == room_dw_mansion_east_4f_c) { depth = 9000150; y_offset = 100; } if (room == room_dw_mansion_east_4f_d) { y_offset = -200; depth = 1000300; }