with (obj_mainchara) bg = 1; con = -1; bg_hspeed = 0; xpos = 0; ypos = 0; if (room == room_dw_mansion_acid_tunnel_exit) ypos = 260; if (room == room_dw_city_traffic_4) xpos = x; var layersprites = [spr_cyber_coaster_bg_cityscape]; for (var i = 0; i < array_length_1d(layersprites); i++) { var bglayer = instance_create(xpos, ypos, obj_parallaxer_layer); bglayer.sprite_index = layersprites[i]; bglayer.depth = 1000500 - (i * 100); bglayer.image_speed = 0.05; }