if (drawblack) { var i = 0; draw_set_color(merge_color(c_dkgray, c_navy, 0.3)); draw_rectangle(camerax() - 80, (cameray() + 360) - (cameray() / 40), camerax() + 720, cameray() + 600, false); draw_set_alpha(0.3); for (i = 0; i < 6; i++) { draw_set_color(c_black); draw_rectangle(camerax() - 80, cameray() + 340 + (i * 20), camerax() + 720, cameray() + 600, false); } draw_set_alpha(1); } if (room == room_dw_cyber_battle_maze_1) { for (var i = 0; i < 1; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 244, 43, 0.9, 0, c_white, 1); for (var i = 0; i < 3; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 280, 43, 1, 0, c_white, 1); for (var i = 0; i < 5; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 320, 43, 1, 0, c_white, 1); for (var i = 0; i < 7; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 360, 43, 1, 0, c_white, 1); for (var i = 0; i < 9; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 400, 43, 1, 0, c_white, 1); draw_set_color(c_black); draw_rectangle(-100, 360, 2000, room_height + 10, false); } if (room == room_dw_cyber_post_music_boss_slide) { for (var i = 0; i < 9; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 2480, 0, 1, room_height, 0, c_white, 1); for (var i = 0; i < 7; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 2440, 0, 1, room_height, 0, c_white, 1); for (var i = 0; i < 5; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 2400, 0, 1, room_height, 0, c_white, 1); for (var i = 0; i < 3; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 2360, 0, 1, room_height, 0, c_white, 1); for (var i = 0; i < 1; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 2320, 0, 1, room_height, 0, c_white, 1); for (var i = 0; i < 9; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 840, 0, 1, room_height, 0, c_white, 1); for (var i = 0; i < 7; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 880, 0, 1, room_height, 0, c_white, 1); for (var i = 0; i < 5; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 920, 0, 1, room_height, 0, c_white, 1); for (var i = 0; i < 3; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 960, 0, 1, room_height, 0, c_white, 1); for (var i = 0; i < 1; i++) draw_sprite_ext(spr_blackTile_20alpha, 0, 1000, 0, 1, room_height, 0, c_white, 1); }