drawblack = 1; makelines = 1; makecoaster = 0; ymodifier = -80; ymodifierb = 0; makeclouds = 1; makecity = 1; makeground = 1; ssymod = 1; if (room == room_dw_cyber_intro_2) { makecity = 0; makeground = 0; makelines = 0; } if (room == room_dw_cyber_savepoint) ymodifier = -10; if (room == room_dw_cyber_music_bullet) { ymodifier = 1100; ssymod = 5; } if (room == room_dw_cyber_post_music_boss_slide) { drawblack = 0; ymodifier = 2468; } if (makelines) { if (!instance_exists(obj_background_cyberlines)) instance_create(0, 0, obj_background_cyberlines); } with (obj_mainchara) bg = 1; var layersprites = [spr_bg_cyber_parallax_clouds, spr_bg_cyber_parallax_buildings, spr_bg_cyber_parallax_coaster, spr_bg_cyber_parallax_ground]; for (var i = 0; i < array_length_1d(layersprites); i++) { if (i == 2) ymodifierb = 80; if (i == 0) ymodifierb = -ymodifier - 10; if (room == room_dw_cyber_post_music_boss_slide) { if (i == 1) ymodifier -= 60; } var bglayer = instance_create(0, ymodifier + ymodifierb, obj_parallaxer_layer); bglayer.ss = (0.24 * array_length_1d(layersprites)) - (0.02 * i); bglayer.ssy = bglayer.ss * 0.2 * ssymod; bglayer.sprite_index = layersprites[i]; if (i == 0) bglayer.ssy = 1; if (makecoaster == 0 && i == 2) bglayer.visible = 0; if (makecity == 0 && i == 1) bglayer.visible = 0; if (makeclouds == 0 && i == 0) bglayer.visible = 0; if (makeground == 0 && i == 3) bglayer.visible = 0; bglayer.shadoweffect = 1; if (i == 1) bglayer.citylights = 1; if (i == 0) bglayer.shadoweffect = 1; bglayer.depth = 1005500 - (i * 100); if (room == room_dw_cyber_post_music_boss_slide) { if (i == 1) ymodifier += 60; } ymodifierb = 0; } depth = 1005000;