with (obj_mainchara) bg = 1; con = -1; bg_hspeed = 0; var layersprites = [spr_cyber_coaster_bg_fountain, spr_cyber_coaster_bg_cityscape]; for (var i = 0; i < array_length_1d(layersprites); i++) { var tracks = layer_create(1000500 - (i * 100), "BG_Layer_" + string(i)); var layerid = layer_background_create(tracks, layersprites[i]); layer_background_htiled(layerid, true); layer_hspeed(tracks, -((0.1 * array_length_1d(layersprites)) + (0.5 * i))); }