with (obj_mainchara) bg = 1 con = -1 bg_hspeed = 0 var layersprites = [3143, 3144] for (var i = 0; i < array_length_1d(layersprites); i++) { var tracks = layer_create((1000500 - i * 100), ("BG_Layer_" + string(i))) var layerid = layer_background_create(tracks, layersprites[i]) layer_background_htiled(layerid, true) layer_hspeed(tracks, (-((0.1 * array_length_1d(layersprites) + 0.5 * i)))) }