if (instance_exists(obj_overworld_bulletarea)) { obj_overworld_bulletarea.x = room_width; obj_overworld_bulletarea.y = room_height; } engage = instance_create(x, y, obj_chaseenemy); engage.myencounter = 55; engage.sprite_index = sprite_index; engage.image_xscale = image_xscale; engage.image_yscale = image_yscale; engage.touchsprite = spr_virovirokun_hurt; engage.radius = 1; engage.moveradius = 0; engage.pacetype = 9; engage.chasetype = 3; engage.alertskip = 1; engage.ignoresolid = 0; instance_destroy();