image_xscale = 2; image_yscale = 2; image_speed = 0.25; global.charinstance[0] = obj_mainchara; global.charinstance[1] = global.cinstance[0]; global.charinstance[2] = global.cinstance[1]; timer = 0; siner = 0; shottimer = 0; con = 0; multiplier = 2; timermax = 0; shotcount = 0; gentimer = 0; hspeeddes = 0; viroBeltXPos = 2300 - sprite_width; battleEndPos = 2360; nottooclose = 180;