if (active == 1) { snd_stop_ch1(snd_hurt1_ch1); snd_play_ch1(snd_hurt1_ch1); if (target != 3) scr_damage_ch1(); if (target == 3) scr_damage_all_overworld_ch1(); with (obj_darkcontroller_ch1) charcon = 1; global.interact = 1; with (obj_mainchara_ch1) alarm[1] = 7; }