if (active == 1) { snd_stop(snd_hurt1); snd_play(snd_hurt1); if (target != 3) scr_damage(); if (target == 3) scr_damage_all_overworld(); with (obj_darkcontroller) charcon = 1; global.interact = 1; with (obj_mainchara) alarm[1] = 7; hit = 1; }