timer = 0; darkamt = 0; with (obj_mainchara) battlemode = 1; global.charinstance[0] = obj_mainchara; alarm[0] = 5; side = 0; homing = 0; sidespade[0] = 4732847832; sidespade[1] = 4732847832; intensity = 0; tile_fade = 0; if (room == 9999999999) { alpha_changed = 0; tile_fade = 1; tile_layer_choice = 99999; tilearray = tile_get_ids_at_depth(tile_layer_choice); for (var i = 0; i < array_length_1d(tilearray); i++) tile_set_alpha(tilearray[i], 0); }