frameIndex = floor(image_index); draw_self(); if (topsprite != 0) { if (frameIndex == 0 || frameIndex == 1) draw_sprite_ext(topsprite, 0, x + 42, y + 106, 2, 2, 0, c_white, 1); if (frameIndex == 2) draw_sprite_ext(topsprite, 0, x + 42, (y + 106) - 22, 2, 2, -5, c_white, 1); if (frameIndex == 3 || frameIndex == 4 || frameIndex == 5 || frameIndex == 6) draw_sprite_ext(topsprite, 0, x + 42, (y + 106) - 24, 2, 2, -10, c_white, 1); }