showArea = scr_debug() ? 1 : 0; image_alpha = 0; depth = 777777; keepHidden = 0; active = 0; cancel = 0; onlyActiveIfBulletsExist = 0; onlyActiveIfSpecialObjectExists = 0; specialObject = 0; checkid = id; extflag = 0; timer = 0; ignorebuffer = 0; if (!i_ex(obj_battlealphaer)) instance_create(0, 0, obj_battlealphaer); if (!i_ex(obj_battleLayerHighlight)) instance_create(0, 0, obj_battleLayerHighlight); if (showArea == 0) image_alpha = 0; if (showArea == 1 && scr_debug()) image_alpha = 0.1; checkid = id;