if (image_index == 2 && image_speed > 0) image_speed = 0; if ((hspeed > 0 && x > (obj_growtangle.x + (obj_growtangle.sprite_width / 2) + 10)) || (hspeed < 0 && x < (obj_growtangle.x - (obj_growtangle.sprite_width / 2) - 10))) { image_alpha -= 0.1; active = false; } else if (image_alpha < 1) { image_alpha += 0.1; } draw_self();