if (image_index == 2 && image_speed > 0) image_speed = 0 if ((hspeed > 0 && x > (obj_growtangle.x + obj_growtangle.sprite_width / 2 + 10)) || (hspeed < 0 && x < (obj_growtangle.x - obj_growtangle.sprite_width / 2 - 10))) { image_alpha -= 0.1 active = false } else if (image_alpha < 1) image_alpha += 0.1 draw_self()