nexty += driveSpeed if (nexty > (obj_growtangle.y + (obj_growtangle.sprite_height / 2 - 4))) nexty -= (obj_growtangle.sprite_height - 8) y = nexty if (anti_cheese == 0 || anti_cheese == 1) { cheese_timer++ if (obj_heart.x != heart_xstart) { if (anti_cheese == 1) scr_debug_print("") anti_cheese = -1 } else if (cheese_timer >= 45 && anti_cheese == 0) { scr_debug_print("") anti_cheese = 1 } } if (carhit > 0 && hitcheck != 0) { if (hitcheck == -1) { with (obj_omawaroid_enemy) scr_mercyadd(myself, 100) } with (obj_monsterparent) { if (global.mercymod[myself] < 100) scr_mercyadd(myself, 50) } hitcheck = 0 }