scr_bullet_init(); image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 1; state = (irandom(1) == 0) ? -1 : 0; boxTop = obj_growtangle.y - ((obj_growtangle.sprite_height / 2) - 4); boxBottom = obj_growtangle.y + ((obj_growtangle.sprite_height / 2) - 4); boxLeft = obj_growtangle.x - ((obj_growtangle.sprite_width / 2) - 4); laneTimer = 0; previousLane = x; lane = x; initialSpeed = 0; forwardSprite = sprite_index; turnSignal = false; leftTurnSprite = spr_omawaroid_car_left_turn; rightTurnSprite = spr_omawaroid_car_right_turn; init = false;