if (instance_exists(target)) { image_index = target.image_index; sprite_index = target.sprite_index; } siner += flashspeed; d3d_set_fog_ch1(true, flashcolor, 0, 1); draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, image_blend, sin(siner / 3)); d3d_set_fog_ch1(false, 0, 0, 0); if (siner > 4 && sin(siner / 3) < 0) instance_destroy();