if (room == 9999999999) { if (timer >= 900) { instance_create(1202, 240, obj_ob_checkertile); instance_create(1242, 280, obj_ob_checkertile); instance_create(1282, 320, obj_ob_checkertile); instance_create(962, 240, obj_ob_checkertile); instance_create(1002, 280, obj_ob_checkertile); instance_create(1042, 320, obj_ob_checkertile); instance_create(722, 240, obj_ob_checkertile); instance_create(762, 280, obj_ob_checkertile); instance_create(802, 320, obj_ob_checkertile); } if (obj_mainchara.x >= 4000 && obj_mainchara.x <= 1620) obj_mainchara.battlemode = 1; else obj_mainchara.battlemode = 0; if (global.interact == 0) timer += 1; if (timer >= 40) { timer = 0; ch = con * 40; instance_create(1442 - ch, 240 + ch, obj_ob_checkertile); con += 1; if (con > 2) con = 0; } } if (whitetimer >= 20 && whitecon == 1) { xdiff = obj_mainchara.x - 340; obj_mainchara.x = 340; if (i_ex(global.cinstance[0])) { global.cinstance[0].x -= xdiff; for (i = 25; i >= 0; i -= 1) global.cinstance[0].remx[i] -= xdiff; } if (i_ex(global.cinstance[1])) { global.cinstance[1].x -= xdiff; for (i = 25; i >= 0; i -= 1) global.cinstance[1].remx[i] -= xdiff; } whitecon = 2; } if (room == 9999999999999) { if (obj_mainchara.x >= 4000 && obj_mainchara.x <= 1620) obj_mainchara.battlemode = 1; else obj_mainchara.battlemode = 0; }