if (global.interact == 0) timer += 1; if (timer >= 0 && timer <= 10) image_alpha = timer / 10; if (timer == 10) active = 1; if (timer >= 20) { image_alpha = 3 - (timer / 10); active = 0; if (image_alpha <= 0) { if (room == room_field_checkers1) x -= 80; if (room == room_field_checkers4) { x -= 40; y += 40; if (y >= 350) { y = 240; x += 120; } } if (room == room_field_checkers6) { x -= 40; y += 40; if (y >= 310) { y = 240; x += 80; } } timer = -10; if (room == room_field_checkers6) timer = -6; if (room == room_field_checkers4) timer = -4; image_alpha = 0; } } if (x < 500) instance_destroy();