myinteract = 0 mydialoguer = 0 image_speed = 0 setdepth = 1 read = 0 depthbonus = 0 skip = 0 extflag = 0 doafter = 0 docon = 0 if (global.darkzone == 1) { scr_darksize(id) if (room == room_dw_city_traffic_2) sprite_index = spr_npc_werewire if (room == room_dw_city_queen_drunk) { sprite_index = spr_alley_boxes if (global.plot >= 75) sprite_index = spr_alley_boxes_fewer } } if (room == room_flowershop_2f) { sprite_index = spr_flowercontainer num = 0 colortxt = "a golden" if (x > 170) { num = 1 colortxt = "a yellow" if (y > 110) { num = 5 colortxt = "an orange" } if (y > 130) { num = 6 colortxt = "a green" } } if (x < 140) { num = 2 colortxt = "a cyan" if (y > 110) { num = 3 colortxt = "a blue" } if (y > 130) { num = 4 colortxt = "a purple" } } image_index = num } if (room == room_town_north) { sprite_index = spr_npc_asgoretruck setdepth = 0 depth = 100000 } if (room == room_beach) sprite_index = spr_npc_beachtable if (room == room_town_krisyard) sprite_index = spr_torcar_u if (room == room_lw_police) { if (x > 180 && y > 50) { sprite_index = spr_npc_prisoner_dog_eye depthcancel = 1 } if (x > 230) { sprite_index = spr_npc_prisoner_dog_lesser depthcancel = 1 } } if (room == room_dw_city_big_3) { if (scr_armorcheck_inventory(16) == 1 || scr_armorcheck_equipped(1, 16) == 1) instance_destroy() else sprite_index = spr_mannequin_dress } if (room == room_dw_mansion_acid_tunnel) sprite_index = spr_dw_mansion_lever if (room == room_dw_mansion_entrance && x < 340) { sprite_index = spr_rouxls_petrified image_speed = 0 depth = 880000 setdepth = 0 if (global.flag[916] != 0 || global.flag[915] < 7) instance_destroy() } if (room == room_dw_cyber_teacup_final) { sprite_index = spr_npc_werewire image_speed = 0 } if (room == room_dw_mansion_east_2f_transformed_new) sprite_index = spr_dw_mansion_door_sign if (room == room_dw_cyber_maze_queenscreen) { if (x == 945 && y == 495) { sprite_index = spr_npc_spinning_disk image_speed = 0.25 scr_depth() } } if (room == room_dw_cyber_post_music_boss_slide) { sprite_index = spr_cyber_broken_camera if (global.plot < 150) instance_destroy() } if (room == room_dw_city_poppup) { image_xscale = 2 image_yscale = 2 sprite_index = spr_manhole image_speed = 0 depth = 8999999 if (global.flag[915] > 5 && global.flag[916] == 0) image_index = 1 else image_index = 0 } if (room == room_dw_cyber_tasque_battle) sprite_index = spr_losingrecruits if (setdepth == 1) scr_depth() depth += depthbonus