myinteract = 0; mydialoguer = 0; image_speed = 0; setdepth = 1; read = 0; depthbonus = 0; skip = 0; extflag = 0; doafter = 0; docon = 0; if (global.darkzone == 1) { scr_darksize(id); if (room == room_dw_city_traffic_2) sprite_index = spr_npc_werewire; if (room == room_dw_city_queen_drunk) { sprite_index = spr_alley_boxes; if (global.plot >= 75) sprite_index = spr_alley_boxes_fewer; } } if (room == room_flowershop_2f) { sprite_index = spr_flowercontainer; num = 0; colortxt = "a golden"; if (x > 170) { num = 1; colortxt = "a yellow"; if (y > 110) { num = 5; colortxt = "an orange"; } if (y > 130) { num = 6; colortxt = "a green"; } } if (x < 140) { num = 2; colortxt = "a cyan"; if (y > 110) { num = 3; colortxt = "a blue"; } if (y > 130) { num = 4; colortxt = "a purple"; } } image_index = num; } if (room == room_town_north) { sprite_index = spr_npc_asgoretruck; setdepth = 0; depth = 100000; } if (room == room_beach) sprite_index = spr_npc_beachtable; if (room == room_town_krisyard) sprite_index = spr_torcar_u; if (room == room_lw_police) { if (x > 180 && y > 50) { sprite_index = spr_npc_prisoner_dog_eye; depthcancel = 1; } if (x > 230) { sprite_index = spr_npc_prisoner_dog_lesser; depthcancel = 1; } } if (room == room_dw_city_big_3) { if (scr_armorcheck_inventory(16) == 1 || scr_armorcheck_equipped(1, 16) == 1) instance_destroy(); else sprite_index = spr_mannequin_dress; } if (room == room_dw_mansion_acid_tunnel) sprite_index = spr_dw_mansion_lever; if (room == room_dw_mansion_entrance && x < 340) { sprite_index = spr_rouxls_petrified; image_speed = 0; depth = 880000; setdepth = 0; if (global.flag[916] != 0 || global.flag[915] < 7) instance_destroy(); } if (room == room_dw_cyber_teacup_final) { sprite_index = spr_npc_werewire; image_speed = 0; } if (room == room_dw_mansion_east_2f_transformed_new) sprite_index = spr_dw_mansion_door_sign; if (room == room_dw_cyber_maze_queenscreen) { if (x == 945 && y == 495) { sprite_index = spr_npc_spinning_disk; image_speed = 0.25; scr_depth(); } } if (room == room_dw_cyber_post_music_boss_slide) { sprite_index = spr_cyber_broken_camera; if (global.plot < 150) instance_destroy(); } if (room == room_dw_city_poppup) { image_xscale = 2; image_yscale = 2; sprite_index = spr_manhole; image_speed = 0; depth = 8999999; if (global.flag[915] > 5 && global.flag[916] == 0) image_index = 1; else image_index = 0; } if (room == room_dw_cyber_tasque_battle) sprite_index = spr_losingrecruits; if (setdepth == 1) scr_depth(); depth += depthbonus;