if (myinteract == 3) { if (global.flag[20] == 0) { sprite_index = spr_npc_puzzlepiece; image_speed = 0.2; } if (global.flag[20] == 1) { sprite_index = spr_npc_puzzlepiece_shock1; image_speed = 0.25; } if (global.flag[20] == 2) { sprite_index = spr_npc_puzzlepiece_shock2; image_speed = 0.334; } } if (con == 5 && !d_ex()) { with (pwall) instance_destroy(); hspeed = -8; con = 6; alarm[4] = 30; } if (con == 7) { global.facing = 0; global.interact = 0; con = 8; global.flag[215] = 1; instance_destroy(); } if (myinteract == 3 && con == 0) { if (i_ex(mydialoguer) == false) { global.interact = 0; myinteract = 0; with (obj_mainchara) onebuffer = 5; } } if (lecturecon == 0) { if (instance_exists(obj_mainchara)) { if (obj_mainchara.y <= 270 && global.interact == 0) { global.interact = 1; lecturecon = 1; global.fc = 2; global.fe = 1; global.typer = 31; global.msg[0] = stringsetloc("* Um^1, Susie^1, I suppose you missed what I said earlier.../", "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0"); global.msg[1] = stringsetloc("\\E0* As heroes^1, we have the power to make a peaceful future./", "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0"); global.msg[2] = stringsetloc("\\E8* So^1, from now on^1, let's try to avoid FIGHTing^1, OK?/", "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0"); scr_susface(3, 0); global.msg[4] = stringsetloc("* .../", "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0"); scr_ralface(5, 6); global.msg[6] = stringsetloc("* Umm^1, what if you just took it easy on them...?/", "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0"); global.msg[7] = stringsetloc("\\E1* If you weaken an enemy^1, I can use my PACIFY spell./", "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0"); global.msg[8] = stringsetloc("\\E8* Which^1, can put exhausted people to sleep!/", "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0"); scr_susface(9, 2); global.msg[10] = stringsetloc("* Yawn..^1. yeah^1, you talking is already doing that./", "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0"); scr_ralface(11, 8); global.msg[12] = stringsetloc("* Well^1, um^1, just think about it!/", "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0"); global.msg[13] = stringsetloc("\\E1* (We might have to WARN enemies about her^1, Kris...)/%", "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0"); d_make(); } } } if (lecturecon == 1) { if (!d_ex()) { lecturecon = 10; global.interact = 0; if (global.plot < 42) global.plot = 42; } }