if (room == room_dw_mansion_krisroom) { var bathbombs = instance_create(120, 152, obj_npc_room); bathbombs.sprite_index = spr_dw_mansion_room_kris_bathbomb; with (bathbombs) scr_depth(); var jongler = instance_create(124, 323, obj_npc_room_animated); jongler.sprite_index = spr_dw_mansion_room_kris_book_juggling; with (jongler) scr_depth(); var tutoriel = instance_create(448, 326, obj_npc_room_animated); tutoriel.sprite_index = spr_dw_mansion_room_kris_toriel_piano; with (tutoriel) scr_depth(); if (global.lang == "en") { var tutorial = instance_create(378, 326, obj_npc_room_animated); tutorial.sprite_index = spr_dw_mansion_room_kris_toriel_piano; with (tutorial) scr_depth(); } var jello = instance_create(124, 275, obj_npc_room_animated); jello.sprite_index = spr_dw_mansion_room_kris_knife_jello; with (jello) scr_depth(); var calendar = instance_create(199, 345, obj_npc_room_animated); calendar.sprite_index = spr_dw_mansion_room_kris_calendar; with (calendar) scr_depth(); var casette = instance_create(470, 266, obj_npc_room_animated); casette.sprite_index = spr_dw_mansion_room_kris_casette_floating; casette.depth = 500000; if (global.plot >= 100) { var computer = instance_create(130, 24, obj_npc_room); computer.sprite_index = spr_dw_mansion_room_kris_monitor; with (computer) scr_depth(); var talktube = instance_create(437, 150, obj_npc_sign); talktube.sprite_index = spr_dw_mansion_room_kris_talk_tube; talktube.image_speed = 0; with (talktube) scr_depth(); } } if (room == room_dw_mansion_susieroom) { var book = instance_create(138, 335, obj_npc_room_animated); book.sprite_index = spr_dw_mansion_room_susie_book_vacuum; with (book) scr_depth(); var egg = instance_create(142, 282, obj_npc_room); egg.sprite_index = spr_dw_mansion_room_susie_easter_egg; with (egg) scr_depth(); var glitch = instance_create(447, 200, obj_npc_room_animated); glitch.sprite_index = spr_dw_mansion_room_susie_glitch; with (glitch) scr_depth(); var computer = instance_create(130, 26, obj_npc_room); computer.sprite_index = spr_dw_mansion_room_susie_computer; with (computer) scr_depth(); var game = instance_create(368, 330, obj_npc_room_animated); game.sprite_index = spr_dw_mansion_room_susie_video_game; with (game) scr_depth(); var gamebroke = instance_create(450, 302, obj_npc_room_animated); gamebroke.sprite_index = spr_dw_mansion_room_susie_video_game_broken; with (gamebroke) scr_depth(); var talktube = instance_create(124, 168, obj_npc_room); talktube.sprite_index = spr_dw_mansion_room_susie_talk_tube; with (talktube) scr_depth(); }