global.msc = 0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; global.fc = 0; global.fe = 0; global.interact = 1; image_speed = 0.2; scr_speaker("king"); msgsetloc(0, "\\E5* We have NOTHING to discuss./%", "obj_npc_king_slash_Other_10_gml_35_0_b"); if (talked == 0) { if (global.plot < 200) { if (global.flag[301] == 0) { global.flag[301] = 1; global.msc = 1012; scr_text(global.msc); } } else if (global.flag[320] == 0) { if (scr_get_total_recruits(2) >= 9) { instance_create(0, 0, obj_ch2_room_dungeon_2f_ee); talked += 1; exit; } else { scr_speaker("king"); msgsetloc(0, "\\E0* ..^1. talk to you? Hah./", "obj_npc_king_slash_Other_10_gml_35_0"); msgnextloc("\\E7* You \\cYleft them behind\\cW^1, didn't you?/", "obj_npc_king_slash_Other_10_gml_36_0"); msgnextloc("\\E5* Just as you left us.../%", "obj_npc_king_slash_Other_10_gml_37_0"); } } } else if (global.plot >= 200 && !(scr_get_total_recruits(2) >= 9)) { scr_speaker("king"); msgsetloc(0, "\\E5* Begone./%", "obj_npc_king_slash_Other_10_gml_44_0"); } myinteract = 3; mydialoguer = instance_create(0, 0, obj_dialoguer); talked += 1;