counter = scr_marker(318, 54, spr_lw_conbini_register); counter.depth = obj_mainchara.depth + 10000; sans = scr_marker(340, 50, spr_sans_d); sans.depth = counter.depth + 10; con = 99; myinteract = 0; talked = 0; interacting = false; if (global.flag[308] == 0) { con = -1; myinteract = 0; talked = 0; interacting = false; toriel = -1; asgore = -1; }