sprite_index = (myinteract > 0) ? spr_npc_clamguy_b : spr_npc_clamguy_a; image_speed = (myinteract > 0) ? 0.2 : 0; if (myinteract > 0 && instance_exists(obj_writer)) { if (obj_writer.halt > 0) { image_speed = 0; image_index = 0; } if (obj_writer.halt == 0) image_speed = 0.2; } event_inherited();