global.interact = 1; image_speed_fake = 0.2; scr_speaker("noone"); myid = global.flag[800 + seat]; seat0 = global.flag[800]; seat1 = global.flag[801]; seat2 = global.flag[802]; seat3 = global.flag[803]; aite = -1; if (seat == 2) aite = seat3; if (seat == 3) aite = seat2; if (myid == 5 && aite == 6) _dialogue[0] = stringsetloc("* Sure is great to be here with my best friend Hathy./%", "obj_npc_cafe_slash_Other_10_gml_27_0"); if (myid == 6 && aite == 5) _dialogue[0] = stringsetloc("* (Hathy seems fine.)/%", "obj_npc_cafe_slash_Other_10_gml_32_0"); if (myid == 5 && aite == 22) _dialogue[0] = stringsetloc("* Sigh..^1. does this guy have to one-up me on everything!?/%", "obj_npc_cafe_slash_Other_10_gml_38_0"); if (myid == 22 && aite == 5) _dialogue[0] = stringsetloc("* I'll have a double Starfait. No^1, triple. Oh^1, hi^1, boss^1! (Smile)/%", "obj_npc_cafe_slash_Other_10_gml_43_0"); if (myid == 6 && aite == 23) _dialogue[0] = stringsetloc("* (Hathy is letting Head Hathy have a sip of her latte.)/%", "obj_npc_cafe_slash_Other_10_gml_50_0"); if (myid == 23 && aite == 6) _dialogue[0] = stringsetloc("* (Head Hathy doesn't seem so alone...)/%", "obj_npc_cafe_slash_Other_10_gml_55_0"); if (myid == 35 && aite == 30) _dialogue[0] = stringsetloc("* We don't get along..^1. but we can drink together./%", "obj_npc_cafe_slash_Other_10_gml_61_0"); if (myid == 30 && aite == 35) _dialogue[0] = stringsetloc("* I'll get you next time^1, pipo^1! ..^1. Want some more sugar?/%", "obj_npc_cafe_slash_Other_10_gml_66_0"); if (myid == 32 && aite == 34) { _dialogue[0] = stringsetloc("* [Miaouw]/%", "obj_npc_cafe_slash_Other_10_gml_72_0"); if (i_ex(obj_npc_castle_cafe)) { with (obj_npc_castle_cafe) t_con = 1; } } if (myid == 34 && aite == 32) _dialogue[0] = stringsetloc("* [Brrrrrrrr....]/%", "obj_npc_cafe_slash_Other_10_gml_77_0"); if (myid == 33 && aite == 40) _dialogue[0] = stringsetloc("* (..^1. it seems annoyed that its energy drink has been crushed.)/%", "obj_npc_cafe_slash_Other_10_gml_83_0"); if (myid == 40 && aite == 33) _dialogue[0] = stringsetloc("* (It's crushing many of the surrounding drinks.)/%", "obj_npc_cafe_slash_Other_10_gml_88_0"); if (myid == 13 && aite == 36) _dialogue[0] = stringsetloc("* (I'm the dust off his shoulder.^1)&* (Sukkiri.)/%", "obj_npc_cafe_slash_Other_10_gml_100_0_b"); if (myid == 36 && aite == 13) _dialogue[0] = stringsetloc("* We'll make sure to clean our plates^1.&* (Sukkiri.)/%", "obj_npc_cafe_slash_Other_10_gml_105_0"); if (seat0 == 36 && seat1 == 36 && seat2 == 36 && seat3 == 36) _dialogue[0] = stringsetloc("* Boss^1, are you enjoying your \\cYButler Cafe\\c0?/%", "obj_npc_cafe_slash_Other_10_gml_111_0"); if (myid == 23 && aite == 40) { if (global.flag[327] == 0) global.flag[327] = 1; _dialogue[0] = stringsetloc("* (..^1. it seems relaxed its partner is so quiet.)/%", "obj_npc_cafe_slash_Other_10_gml_100_0"); } if (myid == 40 && aite == 23) { if (global.flag[327] == 0) global.flag[327] = 1; _dialogue[0] = stringsetloc("* (...)/%", "obj_npc_cafe_slash_Other_10_gml_110_0"); } if (myid == 40 && global.flag[327] == 1 && aite != 23) { if (seat2 == 23 || seat3 == 23) { if (seat3 == 33 || seat2 == 33) _dialogue[0] = stringsetloc("* (..^1. looks like it's about to flip its table over.)/%", "obj_npc_cafe_slash_Other_10_gml_120_0"); else _dialogue[0] = stringsetloc("* (..^1. it's staring at the southern seats and crushing its drink hard.)/%", "obj_npc_cafe_slash_Other_10_gml_124_0"); } } for (j = 0; j < _dialogueboxes; j++) msgset(j, _dialogue[j]); remanimspeed = image_speed_fake; myinteract = 3; mydialoguer = instance_create(0, 0, obj_dialoguer); talked += 1;