if (!bumped) { bumped = true; snd_play(snd_bell); house_sprite.image_index = 1; global.flag[458]++; debug_message("global.flag[458]:" + string(global.flag[458]) + "/7"); with (house_sprite) { var housecolor = c_white; if (image_index == 0) housecolor = c_red; if (image_index == 1) housecolor = c_blue; scr_fx_housesquare(x + (sprite_width / 2), y + (sprite_height / 2), housecolor); } }