if (instance_exists(obj_heart_ch1)) { lborder = x - (sprite_width / 2); rborder = x + (sprite_width / 2); uborder = y - (sprite_height / 2); dborder = y + (sprite_height / 2); if (obj_heart_ch1.x < (lborder + 5)) obj_heart_ch1.x = lborder + 5; if (obj_heart_ch1.x > (rborder - 22)) obj_heart_ch1.x = rborder - 22; if (obj_heart_ch1.y < (uborder + 5)) obj_heart_ch1.y = uborder + 5; if (obj_heart_ch1.y > (dborder - 22)) obj_heart_ch1.y = dborder - 22; }