sweetcon = 0; sweettimer = 0; sweet = 0; table = 0; gameIntroY = 160; gameStartY = 280; state = 0; stateSub = 0; lanesX = 200; lanesWidth = 60; lanesCount = 4; lanesEndY = cameraheight() - 80; lanesFadein = 0; lanesEndFadein = 0; slideSpeed = 10; slideSound = -4; slideRal = 0; slideSus = 0; bpm = 117; bps = bpm / 60; spb = 1 / bps; bpf = bps / game_get_speed(gamespeed_fps); beats = 0; beatsPrev = 0; flashAlpha = 0; bigFlash = 0; frameRate = game_get_speed(gamespeed_fps); tileLayer = layer_get_id("TILES"); spriteLayer = layer_get_id("SPRITES_SlideTransition"); soundTimeStep = 0; fadingOut = false; fadeToWhite = 0; fpb = frameRate * bps; scr_slidebeatbullet(0, fpb, 4); scr_slidebeatbullet(1, fpb, 8); scr_slidebeatbullet(2, fpb, 12); scr_slidebeatbullet(0, fpb, 12); scr_slidebeatbullet(1, fpb, 16); scr_slidebeatbullet(3, fpb, 16); scr_slidebeatbullet(2, fpb * 0.5, 20); scr_slidebeatbullet(1, fpb * 0.5, 20); scr_slidebeatbullet(0, fpb * 0.5, 24); scr_slidebeatbullet(3, fpb * 0.5, 24); scr_slidebeatbullet(0, fpb * 0.5, 28); scr_slidebeatbullet(3, fpb * 0.5, 28); scr_slidebeatbullet(3, fpb * 0.25, 28.5); scr_slidebeatbullet(0, fpb * 0.25, 29); scr_slidebeatbullet(1, fpb * 0.25, 29.5); scr_slidebeatbullet(2, fpb * 0.25, 30); scr_slidebeatbullet(1, fpb * 0.25, 30.5); scr_slidebeatbullet(3, fpb * 0.25, 30.75); scr_slidebeatbullet(0, fpb * 0.25, 31); scr_slidebeatbullet(1, fpb * 0.25, 31.5); scr_slidebeatbullet(3, fpb * 0.25, 32);