draw_sprite_ext(spr_musical_drums, 0, camerax() + 420, cameray() + 320, 1, 1, 0, c_white, 1); if (difficulty >= 1) draw_sprite_ext(spr_musical_drums, 1, camerax() + 220, cameray() + 320, 1, 1, 0, c_white, 1); if (difficulty >= 2) draw_sprite_ext(spr_musical_drums, 2, camerax() + 460, cameray() + 320, 1, 1, 0, c_white, 1);