con = 0; difficulty = obj_sweet_enemy.musical_bullet_difficulty; obj_sweet_enemy.musical_bullet_difficulty++; bullettimermax = 16; if (difficulty >= 1) bullettimermax = 16; if (difficulty >= 2) bullettimermax = 16; timer = bullettimermax - 1; enemy_count = 1; skip_bullet = 0; skip_bullet_count = 0; sfxtimer = 0; made = 0; init = 0; stop_song = 0;